Yesterday I had an interesting chat with a sales guy from a company far away from gaming and eSports (yet). As a private person though he is a gamer and he loves the developments of eSports. We were chitchatting a bit on why his company is not using the internet and- eSports – more to tackle on a young audience very reluctant to learn about new technologies and such.
This information was not new to me, because eSports still feels so chaotic at times, that people, who are not working in the industry for many years, likely have no chance to enter, getting information or even getting an overview of the players and the structures.
Why is this the case? I wonder if anybody else agrees with this assumption and what could be changed about it, if possible at all.